Nominated for a children's BAFTA and winner of an e-Learning age award, The Legula Adventure is an immersive, educational game set within a 3D, virtual world. Designed to be played by both parent and child, users are able to advance the narrative of the story by solving simple literacy and numeracy puzzles and games.
An educational game to promote the responsible use of a pre-pay credit card to teenagers. The user must complete three tasks without going into the red. The choices the user makes directly affects the clothes, locations and actions of the teenagers in the video.
A huge, immersive 3D experience. Users join the French band Superstar on their tour around France. Each location gives the user the chance to practice their French, as well as teaching an inter-cultural understanding of the places and people of France.
A research/pilot project commissioned to investigate using social networking applications to educate 14-19 year olds about sexual health. I concieved 5 different ideas, user tested them in London and Norwich, then documented and presented the results to C4.
Set within a stylised, 3D environment. Users enter the magical Musical Circus, meeting various characters along the way, while engaging in musical games and learning tasks involving rhythm, composition, timbre, musical genres and more.
A competition microsite created by Dairylea to promote the animated film Robots. Codes on packs of Dairylea gave the user the chance to enter a prize draw to LA to build they own robot. The flash site let the user build their own robot and rate others, play 4 different online games and watch the film trailer.
> Click to see more examples of Kraft, Dairylea Robots Microsite (2005)
A fun and engaging educational game to promote a sense of financial responsibility and awareness to university students. The choices made within the game, feedback to and promote, the financial information contained within the html site.
> Launch site of Citizenship Foundation, Who Wants To Be A Student Anyway? (2005)